Intrigue

UI / UX Design

Intrigue

FigmaProtopie
UI / UX DesignSole designer
View Design Journey

01

The Early Concept

Intrigue didn't start as a clothing app, it began as a financial bill-management application to help users pay various bills from a single location, with manual statement entry and alerts for upcoming bills.

I created initial design concepts starting with wireframes that showed the basic structure, then refined them into polished, high-fidelity designs in Figma. As I continued, I realized there were already similar apps on the market and the idea was not original enough to compete.

The Early Concept

02

Sketches & Wireframes

Before any high-fidelity work, I mapped out the app's structure on paper. These hand-drawn wireframes show the original bill-management flow, a single dashboard for paying bills, adding statements, and getting alerts for upcoming payments.

Working through the flow on paper made it clear where the concept had to evolve: the core interaction needed to feel immediate and visual, not like a forms-heavy finance tool.

Sketches & Wireframes

03

Concept Change

I decided to pivot my concept and focus on clothing. There was a significant need for a user-friendly, time-saving app that could help people find new clothing trends and browse for styles more efficiently.

Concept Change

04

It was designed to save time.

I kept the goal of helping users save time on daily activities. I researched clothing trends and design, and built a user-friendly interface that allows users to input their favorite clothing styles and browse more efficiently.

It was designed to save time.

05

Refining the Interface

With the clothing pivot locked in, I built out the high-fidelity screens in Figma. The layout focuses on a swipeable discovery feed where each product card surfaces price, brand, and a quick like or skip action, so browsing feels fast.

Every screen was designed to keep the user in flow, minimal chrome, large imagery, and one clear action per card.

Refining the Interface

06

Prototyping

Once I had an initial design concept, I used Protopie to create the app's interface, building interactive functionalities that accurately represented the app's intention and showed how the different screens worked together.

Prototyping

07

Colors

The color scheme keeps a minimalistic and sleek interface that gives users an easy way to navigate through various clothing collections without any hassle.

Colors

08

The Experience

Using Figma and Protopie together, I created a polished and functional design that accurately represented my vision. The combination allowed me to create a user-friendly and intuitive interface that keeps users engaged.

Developing Intrigue allowed me to explore new techniques and approach design in a more creative, original way, teaching me the importance of prototyping and evaluating user data in a systematic structure.

Impact

Pivoted a generic bill-pay concept into a trend-discovery clothing app.

Delivered a clickable ProtoPie prototype demonstrating a faster browse-to-discover flow.