
Parametric Design
Clam Pavilion
The Clam Pavilion is a parametric three-dimensional rendered concept for a community facade installation art piece, designed to be situated at Surrey's Holland Park, Canada.
Role: 3D/rendering contributor on a student team: modeled the clam facade in Rhino/Grasshopper and produced Twinmotion + Unreal Engine renders.
- Co-designed a parametric community pavilion for Surrey's Holland Park.
- Delivered rendered concepts showing the structure in a real-world setting with people and weather.


Sketch Concepts
A number of design sketches for various structures were conceptualized by me and my team. The process was lengthy as the installation had to be dimensioned perfectly onto one of the park's street corners. The shape of a clam was chosen for its natural abstract curvature, which also took advantage of the parametric layout of the chosen texture.

Prototyping
After sketching, I used Rhino, a 3D program, to create different versions of the building's design, letting my group experiment with different materials, layouts, and finishes. This helped us make better decisions about the design that ultimately became the final iteration.

Rendering
Once happy with the prototype, I took the 3D model from Rhino and converted it into a fully-realized 3D environment using Twinmotion. I could experiment with different weather conditions and materials, and add people to the environment, showing how the design would function in a real-world setting.
The Rendered Product
The rendered project was built using computer-aided design software such as Rhino 7 with Grasshopper and the Twinmotion rendering plugin. Creating a symmetrical, 3D algorithmically-generated structure was the main focus, with the final rendition using Unreal Engine 4 assets and shaders to compile the finalized texture.
