Flowchart
To keep track of every decision the player can create, I designed a flow diagram to help me visualize and map out the different choices and outcomes that could be made in the game. The flow chart was a visual representation of any significant decision point in the story as it aided me to keep track of how each choice affected the overall narrative.
The flow chart allowed me to see how each choice led to different branches in the story, and how those branches in turn affected the other choices that were available to the player. By mapping out the different paths in the story, I was able to ensure that all of the choices were consistent and that the story flowed smoothly.
The flow chart was also a useful tool for testing and debugging the game. By simulating different player choices and following the flow chart, I could quickly identify any inconsistencies or errors in the story and correct them.
Overall, the flowchart allowed me to manage the complexity of the story and keep track of the different branching paths and outcomes. With the flow chart in place, I was able to create a compelling and immersive narrative that provided players with a wide range of choices and outcomes.